Make AI Run a Gauntlet Against Real-World Work
GitHub 2 months ago 52
A browser-based first-person shooter was built entirely by AI agents, generating 55,000 lines of code across 11 subsystems with procedurally generated assets, no external art files, and achieving 28–30 fps on Apple silicon after optimization. The game runs at 1512×982 resolution with a modern graphics pipeline including cascaded shadows, ambient occlusion, temporal anti-aliasing, and procedural texturing, but scored 4.14 out of 10 against Call of Duty as a reference. Sequential single-owner development passes outperformed parallel agent work, and shader pre-compilation eliminated mid-frame stalls that initially made the game unplayable despite reported 94 fps metrics.