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David Luebke

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David Luebke is Vice President of Research at NVIDIA, where he leads research efforts spanning computer graphics, real-time ray tracing, and GPU computing. Before joining NVIDIA in 2004, he was a computer science professor at the University of Virginia, and he holds a Ph.D. from the University of North Carolina at Chapel Hill. At NVIDIA he helped build the graphics research team and has been closely associated with the company's push into real-time ray tracing and technologies such as RTX and DLSS. He is widely recognized in the graphics research community for his work on level-of-detail rendering and GPU-accelerated computing, and he frequently speaks and publishes on the future of real-time rendering.

Updated 5 August 2026

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