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A fruit-fly brain playing Beat Saber (replay + reinforcement learning)

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A fruit-fly brain connectome was trained to play Beat Saber using replay data and reinforcement learning. The training specifically uses replay signals so movements that score well are reinforced. The next training stage aims to reduce reliance on replays so the brain model can react on its own.

Why it matters

The creator used replay data plus reinforcement learning to teach the connectome which movements score well. The current version still gets help from replay signals while training aims to make it react on its own.

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