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Game AI

9 summarised stories about Game AI, each linking back to the original source. Browse all topics →

Wednesday, 11 October 2017

Competitive self-play

OpenAI Blog 8 years ago

DeepMind trained AI agents through self-play competition to discover athletic skills including tackling, ducking, and catching without explicit instruction. The approach automatically maintains optimal difficulty as agents improve, similar to mechanisms observed in their Dota 2 experiments. This suggests self-play will become a standard component in developing capable AI systems.

Meta-learning for wrestling

OpenAI Blog 8 years ago

Meta-learning agents trained on simulated robot wrestling tasks can quickly adapt to defeat stronger opponents that lack meta-learning capabilities. The meta-learning approach enables agents to adjust their strategy during matches, including adapting when experiencing simulated physical malfunctions. This demonstrates that meta-learning could be useful for robotic systems that need to handle unexpected changes in their environment or body during operation.